Item interaction finish game event still overrides certain game events, causing them to produce the wrong vibration frequency
The bug
The ITEM_INTERACT_FINISH game event still overrides certain other game events with a signal strength of 3 (since 23w12a).
Affected game events
- The DRINK game event. This includes a player or wandering trader drinking a milk bucket; a player drinking a potion or a water bottle in survival mode; or a player drinking an ominous bottle, regardless of game mode. Since 23w12a, it should output a signal of 8.
- The PROJECTILE_SHOOT game event. This seems to only affect shooting with a bow. Since 23w12a, it should output a signal of 3. Therefore, this currently makes no gameplay difference, since both events share the same signal strength.
2023-02-22, 08:04 PM
2024-09-19, 06:13 PM
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