Mojira Archive
MC-259294

Attacker isn't reset if the entity is damaged by something else

If an entity (A) is attacked by another (B), B will be the attacker of A for 5s. That's how it works.

(And if entity C damages A, it replaces B as A's attacker).

But if A is damaged by another source than an entity, like a fall damage, a fire, a cactus, ... Then the attacker is not reset and we still detect B as the attacker of A.

If this is noted as "working as expected", which can be justified. Perhaps we could have a new argument for "/execute on": "victim". That way we could know who the victim of the entity's last attack is. Because "target" does not work on players.

Works As Intended

SozoKa

2023-01-21, 06:35 PM

2023-01-24, 08:05 AM

2023-01-24, 08:05 AM

1

2

Confirmed

(Unassigned)

23w03a

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