Mojira Archive
MC-259192

Server/client position desync when running /ride too fast and manually dismounting

When running /ride on the player every tick (or every other tick), if the player manually dismounts the vehicle entity, their position will become desynced (as in, they will no longer be riding the entity client-side but they still are server-side) until the vehicle entity dies or the player relogs. If the player crouches, their position will be briefly resynced, but this also dismounts the vehicle again.

Fixed

Evtema3

[Mojang] Gegy

2023-01-18, 03:39 PM

2023-02-21, 02:06 PM

2023-02-21, 02:06 PM

15

10

Confirmed

Normal

Platform

Commands, Networking

23w03a - 23w07a23w03a, 23w04a, 23w05a, 23w06a, 23w07a

1.19.4 Pre-release 1