Uncontrolled mobs (with the exception of a camel) cannot walk when a player sits on them
Summary:
Uncontrolled mobs (with the exception of a camel) cannot walk when a player sits on them. If you are sitting and do not control the mob like a strider, a pig, horses and their variants, llama, they remain in one place. At the same time, an uncontrollable camel (without a saddle) can walk with the player.
I expect that mobs on which you can ride should freely move when a player sits and does not control them (a mob without a saddle or a player does not have a stick with carrots/warped fungus). It would also remove the problem of parity (in Bedrock these mobs can walk freely with the player).
Or a camel should also not walk freely with the player, like the other mobs (if this behavior has some sense).
Steps to reproduce:
- Summon a horse.
/summon horse ~ ~ ~ {Tame:1b} - Sit and wait a while.
/summon camel
- Sit and wait a while.
Observed results:
A camel in comparison with other mobs can walk with a player.
Expected results:
The camel will not walk with the player/All mobs will walk freely when the player sits and does not control them.
2022-12-04, 04:55 PM
2024-12-11, 06:08 PM
2024-12-11, 06:08 PM
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