Players can hurt mobs on same team with friendly fire false
Per Moesh's comment on MC-46956, I'm making a new report for this.
Players can hurt mobs on the same team, unlike other players, when friendly fire is false
Steps to reproduce:
- /team add TestTeam
- /team modify TestTeam friendlyFire false
- /team join TestTeam
- /summon skeleton ~ ~ ~ {Team:TestTeam}
- attack the skeleton
- notice how the skeleton takes damage from your attack.
Expected result:
Friendly fire is respected and the player cannot hurt teammate mobs.