Mojira Archive
MC-254198

Lighting fails over chunk borders in initial world generation

I think this picture says it all:

 

The steps I took to produce this are:

  1. Opened a world with a random seed (6526022573367854339)
  2. Render distance + simulation distance 12 chunks, Chunk builder threaded, Smooth lighting maximum, Graphics Fancy, Brightness Bright, Mipmap levels 4
  3. I flew around a little and discovered this (at -31, 95, -28).

I have not placed nor broken any blocks, this is completely natural. The lighting also is not just a visual bug, F3 says that the dark blocks are all at light level 0, the bright ones are 4-7, meaning mobs can spawn there.

Duplicate

C Wins

2022-07-14, 04:41 PM

2022-07-14, 07:24 PM

2022-07-14, 07:24 PM

0

0

Unconfirmed

(Unassigned)

1.19

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