Mojira Archive
MC-251692

When a warden spawn fails, the warden's listening_angry sound still plays

Even if the warden spawn fails after triggering a sculk shrieker, the warden's listening_angry sound will still play either one or multiple times at once (on instances such as a large narrow area). This doesn't happen when doWardenSpawning is set to false, which i think is the correct behavior as per MC-250319.

Expected result

When a warden spawn fails from a shrieker, no warden sounds would be played.

Observed result

The warden's listening_angry sound is played (may play multiple times), even if no warden is spawned.

How to reproduce

  1. Place a shrieker high up in the air, with "can_summon" set to true.
  2. Trigger the shrieker a few times.
  3. On the fourth attempt, the warden will try to spawn.
  4. If the spawn fails, the warden sound is produced.

Works As Intended

syarumi

2022-05-14, 05:10 AM

2022-05-19, 08:13 AM

2022-05-19, 08:13 AM

0

0

Confirmed

(Unassigned)

22w19a

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