Mojira Archive
MC-251691

When a warden spawn fails, sculk shriekers will still apply darkness to players

When you trigger a sculk shrieker for the fourth time and a warden spawn fails (for example, an area with mostly air), shriekers will still apply darkness to the player. This leads me to believe it's a bug because if the gamerule doWardenSpawning is set to false, shriekers won't play any warden sound or apply any effect to the player.

Expected result

If a warden spawn fails after triggering a shrieker, it wouldn't apply darkness to the player.

Observed result

Even if the warden spawn fails, the shrieker still applies darkness.

How to reproduce

  1. Place a shrieker high up in the air, with "can_summon" set to true.
  2. Trigger the shrieker a few times.
  3. After the third attempt, warden will try to spawn.
  4. If the spawn fails, the shrieker will still apply darkness to the player.

Works As Intended

syarumi

2022-05-14, 04:59 AM

2022-05-19, 08:13 AM

2022-05-19, 08:13 AM

1

1

Confirmed

(Unassigned)

22w19a

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