Mojira Archive
MC-251645

Warden gets angry at sniffed targets after being distracted

When a warden is distracted from sniffing a target, the anger level towards that target will still increase if in range.

Steps to Reproduce:

  1. Load a new world
  2. Obtain some snowballs
  3. Summon a warden
  4. Summon a valid target for the warden
  5. Once the warden begins to sniff for the target, throw a snowball to distract it
  6. Listen for the "Warden notices" sound

Expected Result:

The warden would continue its path without noticing the target

Observed Result:

The warden will continue its current path, but its anger at the target increases if in sniffing range