Warden approaches sounds still plays, despite the doWardenSpawning gamerule is disabled
The warden approaches sound still plays, despite the fact that the doWardenSpawning gamerule is disabled.
How to Reproduce
- Set the spawn rule of doWardenSpawning to false
- Find an Ancient City
- Trigger a sculk shrieker
Heard Result
The warden approaches sound plays
Expected Result
The warden approaches sound doesn't plays as the Warden won't be able to spawn