Warden continues to roar at targets in unloaded chunks
This relates to MC-250218, MC-250207, MC-250183, and MC-250198.
The bug:
If the warden is angered by a target and the chunk that target is in gets unloaded, the warden will roar continuously until that targets anger value goes below 80.
Steps to reproduce: (You don't need to create a scoreboard to see the anger value, but it can be useful visually seeing it)
- Create a scoreboard with the commands below
/scoreboard objectives add WardenAnger dummy /scoreboard objectives setdisplay sidebar WardenAnger
- Inside of a repeating command block that is always active, enter this command.
execute as @e[type=minecraft:warden,limit=1] at @s store result score AngerLevel WardenAnger run data get entity @s anger.suspects[0].anger
- Summon in a creeper with the command below (This creeper can't despawn so it's not producing the bug seen in
MC-250218)/summon creeper ~ ~ ~ {CustomNameVisible:1b,PersistenceRequired:1b,CustomName:'{"text":"Gary"}'} - Spawn in a warden
- Once the warden's anger value towards Gary goes above 80, (this is when the warden roars), use the command below
/tp @e[name=Gary,type=creeper] ~ ~100 ~500
Observed result:
- The warden will roar continuously until the wardens anger value towards the creeper goes below 80
Expected results:
- The warden will retain the creepers anger value, but proceed to roam and look for other suspects.
- If the chunks that creeper was in were to be loaded, the warden would proceed to chase and try to kill the target.
2022-04-15, 05:03 AM
2022-06-09, 11:05 AM
2022-05-02, 11:14 AM
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