Mojira Archive
MC-249898

Sometimes entities create vibrations at the wrong location when they die

Some entities will create vibrations at the wrong location if they are teleported to a different dimension and get killed in the same tick.

The incomplete list of these entities includes markers, armour stands, and area effect clouds.

Reproduce:

  • Download and enable the attached datapack in your world
  • Place a sculk sensor down in the overworld
  • Summon a marker entity (/summon marker) nearby
  • Run execute as @e[type=marker,limit=1,sort=nearest] run function foo:teleport_to_overworld_and_kill
    • Observe that no vibrations are produced
  • Run execute as @e[type=marker,limit=1,sort=nearest] run function foo:teleport_to_the_end_and_kill
    • Observe that a vibration was produced where the marker previously was, despite it having been teleported to the end. This should not happen.

 

  • Try both these commands with other entities not listed above (such as a pig) and observe that neither commands produce vibrations

 

Note that the functions foo:teleport_to_overworld_and_kill and foo:teleport_to_the_end_and_kill differ only by what dimension the teleport command is executed in.

Awaiting Response

DorkOrc

2022-04-05, 01:20 PM

2022-04-21, 09:36 AM

2022-04-21, 09:36 AM

0

0

Unconfirmed

(Unassigned)

22w13a

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