Block palette with bpe within 1-4 is hardcoded to 4
The strategy for section states hardcodes the bits per entry to 4 instead of reusing the input being between 1 & 4. It does cause the client to render air (I assume because of corrupted data) when the palette length is too small.
Problematic line is visible in `PalettedContainer.Strategy.SECTION_STATES`. SECTION_BIOMES does handle it properly.