Using the gamemode switcher while spectating a mob removes the shader
When spectating a mob that has its own custom shader, such as a creeper, the shader is not applied while the gamemode switcher (F3+F4) is open.
Note: I'm unsure about the correct usage of 'shader' in this context with the introduction of 1.17's Core Shaders.
Steps to Reproduce
- Summon a creeper using a command such as this one: {{/summon creeper ~ ~ ~
{Silent:1b,PersistenceRequired:1b,NoAI:1b}
}}
- Switch to Spectator mode
- Left-click the creeper to spectate it
- Open the gamemode switcher by holding F3+F4
Observed behaviour
The shader is no longer active
2021-12-11, 12:10 PM
2021-12-11, 02:29 PM
2021-12-11, 02:24 PM
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