Client food item stack desync when picking up food after eating
The food's stack size decreases even though it is getting refilled, and when I open my inventory and click on it, the game finally realizes the stack is full.
What I expected to happen was...:
The stack of 16 honey bottles should stay at 16 after I drink one (-1) and pick one up off of the ground (+1).
What actually happened was...:
The stack of 16 honey bottles decreases to 15 after I drink one AND I pick up another honey bottle from the ground. I have to open my inventory and click on the stack, or switch the stack to my off-hand (using the keyboard key) for the stack to realize it has 16 items. This is why I think it is a client desynchronization with the server, once the stack is reprocessed when I click on it, it corrects itself.
Steps to Reproduce:
- Drop a honey bottle on the ground in front of you and stand back.
- Put 16 honey bottles in your hotbar slot 1.
- Fill the rest of your inventory with a different item (like seeds).
- Change your game mode to survival (if not already).
- Get with in item pick-up range of the first honey bottle you threw (stand over it). The goal is to pick up this item the exact moment you finish eating.
- Eat.
- Watch your character pick up the honey bottle on the ground and the honey bottle stack go down to 15 simultaneously.
- Open your inventory and click on the stack and watch it jump back up to 16.
2021-11-18, 06:05 AM
2025-01-13, 02:27 PM
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