Pirate Ship generates without water in converted world
Basically what the title says; on a converted world, there is a jungle biome region where a pirate ship spawns inside, for some reason. If you use the seed this world uses and make a new world with it, going to the same spot generates a pirate ship, but in a proper ocean biome.
I guess structures that are biome-dependant don't exactly cater to new worlds using the biome blending feature?
Provided is a backup of the world generated by the game before I opened it in 1.18 Pre-Release 2, the world must've been last played on Release 1.2.4 since it was last played around March 2012. The world file is pre-conversion, meaning it can still be opened in 1.2.4.
Coordinates: 71, 77, 224
Seed: -63132140
2021-11-16, 11:52 PM
2021-11-19, 08:55 AM
2021-11-19, 04:33 AM
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blending, structure-generation, world-conversion
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