Mojira Archive
MC-241694

Dungeon rooms generated below y=0 use cobblestone

Issue: Dungeons generated below y-level 0, where deepslate starts have walls and floors that use cobblestone making them look out of place.

Intended Results: Dungeons generated below y-level 0 should use cobbled deepslate or deepslate.

Steps to reproduce:

  1. Create a new world in 1.18 pre-release 2
  2. Enter spectator mode and locate a dungeon room generated below y-level 0

Seed used in screenshots below: -2376554508837763884
Coordinates: 595, -25, -2600

Duplicate

Hans Husurianto

2021-11-16, 11:02 PM

2021-11-19, 04:47 AM

2021-11-19, 04:42 AM

0

0

Unconfirmed

(Unassigned)

1.18 Pre-release 2

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