Dungeon rooms generated below y=0 use cobblestone
Issue: Dungeons generated below y-level 0, where deepslate starts have walls and floors that use cobblestone making them look out of place.
Intended Results: Dungeons generated below y-level 0 should use cobbled deepslate or deepslate.
Steps to reproduce:
- Create a new world in 1.18 pre-release 2
- Enter spectator mode and locate a dungeon room generated below y-level 0
Seed used in screenshots below: -2376554508837763884
Coordinates: 595, -25, -2600
2021-11-16, 11:02 PM
2021-11-19, 04:47 AM
2021-11-19, 04:42 AM
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