Mojira Archive
MC-237605

/setworldspawn causes simulated distance to fail in all loaded chunks

The Bug

When doing /setworldspawn with a low simulated distance it causes entities outside the simulated distance to be updated and act as if they were in your simulated distance

Reproduce

  • Set your simulated distance to 2 chunks
  • Put a zoglin and an armor stand next to each other
  • Move away to where they are outside your simulated distance
  • Look at the zoglin with a spyglass
    Notice it isn't doing anything
  • Do /setworldspawn
    Notice it starts attack the armor stand even though it is out of the simulated distance

Expected Result

/setworldspawn wouldn't cause simulated distance to fail

Works As Intended

[Mod] Anthony Cicinelli

2021-09-24, 11:31 PM

2021-11-04, 12:48 PM

2021-11-04, 12:48 PM

4

4

Confirmed

Important

Entities

21w38a, 21w44a

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