Mojira Archive
MC-237238

Empty inventory slot item outlines do not use consistent coloring

The bug

Icons used for empty slots are not all shaded consistently. Multiple different colors can be seen to be used across different such outlines.

Despite 24w44a unifying empty slot textures by moving them all to the one directory, the colors are still inconsistent.

Slot colors

Slot Color
amethyst_shard 85 85 85
axe 85 85 85
banner_pattern 58 58 58
banner 55 55 55
boots 85 85 85
brewing_fuel 104 104 104
chestplate 85 85 85
diamond 85 85 85
dye 55 55 55
emerald 85 85 85
helmet 85 85 85
hoe 85 85 85
horse_armor 124 124 124
ingot 85 85 85
lapis_lazuli 85 85 85
leggings 85 85 85
llama_armor 124 124 124
pickaxe 85 85 85
potion 104 104 104
quartz 85 85 85
redstone_dust 85 85 85
saddle 124 124 124
shield 85 85 85
shovel 85 85 85
smithing_template_armor_trim 85 85 85
smithing_template_netherite_upgrade 85 85 85
sword 85 85 85
Programmer Art horse_armor 124 124 124
Programmer Art lapis_lazuli 84 84 84
Programmer Art potion 104 104 104
Programmer Art saddle 124 124 124

How to reproduce

Open the following inventories, and note how dark or light certain empty slots are, specifically how they aren't all the same:

  • Player inventory - armor slots, offhand
  • Horse - armor, saddle
  • Llama - carpet
  • Brewing stand - bottles, fuel
  • Enchanting table - fuel
  • Smithing table - all three input slots
  • Loom - all three input slots

How to fix

This could be fixed by just retexturing these slots to make the color used consistent. A zip file is attached containing slot textures recolored to use color 85 85 85. Mojang have my full permission and encouragement to use these as the fixed textures.

Unresolved

Connor Steppie

2021-09-20, 08:51 AM

2025-01-20, 11:57 PM

11

9

Confirmed

Textures and models

1.17.1 - 1.21.41.17.1, 21w37a, 21w38a, 1.18.2, 22w12a, 23w31a, 23w33a, 1.20.2, 23w46a, 1.20.4, 23w51b, 24w12a, 24w44a, 1.21.3, 1.21.4

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