Mojira Archive
MC-236285

Model UV is not limited to 0-16, bleeding texture atlas

See title.

Model UV mappings aren't limited to 0-16 values, allowing them to bleed the texture sheet.

Steps to reproduce:

  1. Create a resource pack with the file assets/minecraft/models/block/cube.json with
    {
        "parent": "block/block",
        "elements": [
            {   "from": [ 0, 0, 0 ],
                "to": [ 16, 16, 16 ],
                "faces": {
                    "down":  { "uv": [-16, -16, 32, 32], "texture": "#down", "cullface": "down" },
                    "up":    { "uv": [-16, -16, 32, 32], "texture": "#up", "cullface": "up" },
                    "north": { "uv": [-16, -16, 32, 32], "texture": "#north", "cullface": "north" },
                    "south": { "uv": [-16, -16, 32, 32], "texture": "#south", "cullface": "south" },
                    "west":  { "uv": [-16, -16, 32, 32], "texture": "#west", "cullface": "west" },
                    "east":  { "uv": [-16, -16, 32, 32], "texture": "#east", "cullface": "east" }
                }
            }
        ]
    }
  2. Enable the resource pack
  3. Observe how each block now consists of 9 different textures

Expected behavior:
Either one of the following:

  • The model fails to process, and will instead show a missing texture for the entire element face.
  • The texture applied will repeat itself (eg showing stone textures 9 times, rather than once + 8 others). (This is the preferred solution, as that allows creating a repeating texture without having to duplicate elements or make the texture include itself multiple times.) This solution will also fix MC-246230 instantly, rather than make it dump missing textures, requiring a sepate fix.

Unresolved

user-f2760

2021-09-10, 07:53 PM

2025-01-02, 12:13 PM

5

3

Confirmed

Textures and models

1.17.1 - 1.21.41.17.1, 1.18.1, 1.19, 1.19.1 Pre-release 3, 1.19.2, 1.19.3, 1.19.4, 23w12a, 1.20.1, 1.20.2, 23w43b, 1.21.4

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