Screenshots wider than 16384 pixels causes a crash / java.lang.OutOfMemoryError: Out of stack space
Taking a screenshot that is wider than 16384 causes the game to crash with an out of memory error "Out of stack space".
this happens because the game y flips the screenshot with stack memory, which by default is limited to 64kb from lwjgl.
manually setting a higher stack memory amount with the jvm argument "-Dorg.lwjgl.system.stackSize=128" causes no crash.
2021-09-02, 02:43 AM
2023-09-07, 02:19 PM
2023-09-07, 02:19 PM
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