1 redstone-tick pulses only deactivate comparators when locking a repeater
Though a 1 redstone-tick pulse don't activate comparators from its main input, it will deactivate it when comparing or subtracting redstone signals, as long as a comparator is facing into the side of a repeater locking it. Otherwise, the comparator will not be deactivated. Either this shouldn't happen since comparators aren't normally affected by 1 redstone-tick pulses, or comparators not being affected normally by 1 redstone-tick pulses is a bug.
How to reproduce:
- Place a comparator.
- Put a container behind the comparator with one item in it.
- Have redstone dust next to the comparator.
- Have an observer block facing into the redstone dust.
- Put a repeater sideways in front of the comparator, locking it.
When you activate the observer, the repeater will unlock, then relock.
2021-07-01, 10:13 PM
2024-01-19, 01:34 AM
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