/forceload doesn't load entities instantly anymore
In 1.16.5 and below it was possible to run /forceload and then in the same tick interact with the loaded entities. This is no longer the case, likely because entities are not part of region files anymore.
What I expected to happen was:
When I run /forceload on a chunk and then in the same tick use a selector, entities in the chunk should be able to be selected.
What actually happened was:
The entity was not present when for example running /say @e
Steps to Reproduce:
- Create a new redstone ready superflat world.
- Teleport to 1000 56 0 and place an armor stand for example
- Teleport back to 0 56 0 and place command blocks in a chain with the following commands:
forceload add 1000 0
say @e[type=armor_stand]
forceload remove 1000 0 - In 1.16.5, the output is "[@] Armor Stand". In 1.17, the output is "[@]".
2021-06-29, 06:01 PM
2021-10-14, 08:14 AM
2021-10-14, 08:09 AM
0
2
1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 2, 1.17.1
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