Mojira Archive
MC-227314

Sculk sensors are not activated upon goats performing a long jump

The Bug:

Sculk sensors are not activated upon goats performing a long jump.

Steps to Reproduce:

  • Build the setup shown in the attachment below. setup.png
  • Spawn a goat on either of the 2 blocks.
  • Alter the goat's data through the use of the following command to make it perform a long jump.
/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1
  • →  Notice how when the goat performs a long jump, the sculk sensor will not activate.

Information:

Please note that the sculk sensor will activate upon the goat landing from a long jump. This is probably intended but I have reported it to give the team a decision.

Works As Intended

[Mod] Avoma

2021-06-03, 08:58 PM

2021-06-11, 10:32 AM

2021-06-11, 10:32 AM

1

0

Community Consensus

(Unassigned)

sculk_sensor

1.17 Pre-release 4, 1.17 Pre-release 5, 1.17 Release Candidate 1

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