Feeding a leashed non-trusting ocelot causes a client-server inventory desync
When a non-trusting ocelot is leashed, feeding it will consume items client-side, but not server-side.
To reproduce
- Summon an ocelot
- Leash it to a fence
- Give yourself a stack of cod
- Switch into Survival
- Feed the cod to the ocelot
→
The cod items will be consumed, with only the first one actually doing anything - Pick up the cod item stack in your inventory
→
The item count resets to 63
Video
2021-06-03, 11:30 AM
2024-04-24, 09:38 PM
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