Mojira Archive
MC-220397

Many non-living entities being killed with /kill triggers the sculk sensor

The Bug

The Marker Entity can trigger the sculk sensor if it is /killed. Other technical entities can do the same, even though when they "die" without /kill, it does not trigger the sculk sesnor. For example, when lingering potions & dragon breath clouds dissipate naturally, there is no sculk signal, but when a cloud is killed with /kill, it does send a signal.

Here are all the entities that trigger the sculk when they are /killed when they shouldn't:

  • Area Effect Clouds
  • Armor Stands**
  • Arrows
  • Boats**
  • Display Entities: text_display, item_display, block_display
  • Evoker Fangs
  • Experience Orbs
  • Falling Block
  • Fireball entities
  • Firework Rockets**
  • Interaction entity
  • Items
  • Item Frames & Glow Item Frames
  • Leash Knot
  • Llama Spit probably
  • Marker entities
  • Minecart entities**
  • Primed TNTs
  • Shulker Bullets**
  • Thrown Entities: Egg, Ender pearl, Experience Bottle & Snowball

** (It's hard to tell because they tend to trigger the sculk sensor in other ways)

The rule should be that if an entity's death can trigger the sculk sensor without /kill, then it can trigger the sculk with /kill, but if the only way they can "die" is with /kill, then it should not trigger.