Parity issue: simulation distance slider
On Bedrock edition, there's a simulation distance slider and a render distance slider (For example, chunks in a 128-chunk radius around the player are rendered, but only those in an 8-chunk radius are simulated).
On Java, the game uses your render distance as your simulation distance (Again, for example, ALL chunks in a 32-chunk radius are both rendered and simulated).
It would be nice if the devs could add a simulation distance slider to Java Edition, so higher render distances aren't as laggy.
I think it would be a wasted opportunity if this wasn't added, considering how 1.17 is all about caves and cliffs. What's the point of climbing a big mountain, or making the height limit 320 if you can barely see the area around you?
2021-02-17, 06:26 AM
2021-02-19, 05:09 AM
2021-02-17, 06:38 AM
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