Setting doMobSpawning gamerule to false doesn't prevent chunks from being loaded with entities
Chunks are loaded with mobs in them although the gamerule says otherwise..
How to reproduce:
- Click "create new world"
- Click "gamerules"
- Click "true" besides "allow mob spawning"
- Create the world
- Execute /kill @e[type=!minecraft:player] until it says "no entities found" (should say it on the first execute, doesn't due to the bug)
- Move and load new chunks
- Execute the command again: new mobs generated
- Type /gamerule doMobSpawning: it says it is set to false.
2021-02-14, 05:47 PM
2021-02-16, 08:11 PM
2021-02-16, 08:11 PM
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MobSpawning, chunk-loading, chunkloading, doMobSpawning, gamerule
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