Setting aquifers to false in a datapack causes every noise cave becomes an aquifer
I was just seeing the custom worlds in datapacks and I found a setting called aquifer=true, so then I set it to false and now all the noise caves in my custom world are flooded with water
https://drive.google.com/file/d/1bNyPYPbpvhzjcwrMTVd-AoKSq065p0jO/view?usp=sharing
(This is the link to the video, I was unable to upload the video as it was exceeding the file limit)
And if you want the datapack, there here is that Caves.rar![]()
2021-02-14, 07:11 AM
2021-09-10, 10:56 PM
2021-05-18, 11:32 AM
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