Zombie AI won't stop following villager after path and LOS has been blocked
If a zombie sees a villager he will try to follow it even after blocking the pathfinding AND blocking the line of sight. See images for proof of concept and how to replicate
- Put a zombie in one chamber and a villager in the other (order doesn't matter)
- Block them off completely
- Put another villager next to the zombie and watch him not attack
In order to fix the Zombie's AI I have to reload the save. This makes it so U-shaped trading halls with zombie converters are really annoying to deal with (Trading hall example in screenshot: Zombie looks past villager right next to him because of another villager he can't get to)
Edit: Duplicate of MC-12689 Altough my example is more extreme as the zombie can't even see the villager he's locked on to
2021-02-08, 06:08 PM
2021-02-08, 10:33 PM
2021-02-08, 10:33 PM
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