Customizing huge_red_mushroom feature crashes the game
While generating custom dimensions:
Using a type "decorated" feature, with "heigtmap" decorator and only "minecraft:huge_red_mushroom" feature, generates huge red mushrooms as expected.
BUT
Customizing the huge_red_mushroom values and changing the blocks/radius variables crashes the game while generating the biome the feature is placed.
Attached images show both scenarios.
2021-01-29, 04:45 AM
2021-02-02, 06:56 PM
2021-02-02, 06:56 PM
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