Mojira Archive
MC-211243

Sculk sensors are activated based on whether you are holding the sneak key or not

The Bug:

Sculk sensors are activated based on whether you are holding the sneak key or not.

Steps to Reproduce:

  • Place a sculk sensor nearby and begin crawling.
  • Stay in one position and do not move whilst carrying out the rest of the steps.
  • Throw a projectile without holding the shift key.
    →  A vibration is produced and the sculk sensor activates.
  • Throw a projectile whilst holding the shift key.
    →  A vibration is not produced and the sculk sensor does not activate despite no physical change being made to the player.

Additional Information:

If no physical change was made to the player, why should a vibration be dependent on whether the play if holding the sneak key or not? This same affect can been seen when standing in a 1.5 block high space. I've attached a video which demonstrates this issue. This ticket also relates to MC-199483MC-195636MC-151547 and MC-182043.

Works As Intended

[Mod] Avoma

2021-01-12, 07:13 PM

2021-09-25, 01:27 PM

2021-01-27, 10:16 AM

5

7

Confirmed

Game Events

sculk_sensor

20w51a, 21w03a

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