Strongholds do not generate in certain customized worlds despite /locate saying otherwise
The bug
Strongholds do not generate in certain customized worlds despite /locate saying otherwise. At first, I thought it was caused by blackstone as default block. Later, it turned out that it was not generating at all. Then, I thought it might be caused by effects being set to nether. Even with overworld effects there was no stronghold.
How to reproduce
- Download the 210612.json
file - Import it to a new creative world
- Use /locate stronghold
- Teleport there
- Set your game to spectator mode
- Fly down
→
No actual stronghold, but the message from /locate still says that there is a stronghold
Might be caused by the biome distribution having nether biomes. The best possible fix might be to make strongholds generation independent on biomes, but on the worldgen import.
2021-01-05, 06:25 PM
2022-08-31, 10:35 AM
2022-02-18, 03:49 PM
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