Falling blocks don't update visually when BlockState is changed
The Bug
Changing the 'BlockState' value of a falling block with commands doesn't update client-side (doesn't visually update) causing the block that's falling not actually be the block that lands. see attached video.
NOTE: Reloading the world/relogging updates the appearance of the block.
Steps to reproduce
- Put 2 command blocks next to each other
- Put this command in the first one: /summon minecraft:falling_block ~ ~1 ~ {Time:1,NoGravity:1b}
- Put this command in the second one: /data merge entity @e[type=minecraft:falling_block,limit=1,sort=nearest] {BlockState:{Name:"minecraft:gravel"}}
- Power the first command block, then the second one.
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Notice how the block doesn't visually change. - Run this command: /data merge entity @e[type=minecraft:falling_block,limit=1,sort=nearest] {NoGravity:0b}
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Notice how the block changes to the correct one only on landing.
2020-12-21, 07:52 AM
2020-12-22, 06:48 PM
2020-12-22, 06:48 PM
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