Mojira Archive
MC-208985

Stained glass seems brighter when facing Z axis

I built a wall of barrier block from y=0 to y=255, fencing 3*3 chunks(at about (1000,0,0)), and a white stained glass wall covering it. When i looked outside, the stained glass wall seemed brighter when i'm facing z±, than x direction. 

 

World settings: super flat: the void

 

My video settings: 

Graphics: Fancy; Smooth Lighting: max; VSync: On; View Bobbing: on; Brightness: Bright;

 

Works As Intended

TokiNoBug

2020-12-19, 12:48 PM

2021-07-01, 11:42 AM

2021-07-01, 11:42 AM

2

2

Confirmed

Rendering

20w51a, 1.17, 1.17.1 Pre-release 1

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