Dust particles kick clients on servers
Spawning dust/dust transition particles kicks other clients connected to (lan) servers.
The reason for this is the color vectors being written as doubles, but read as floats in DustParticleOptions (in fromNetwork vs. DustParticleOptionsBase#writeToNetwork)
Reproducible by executing this on a server/lan server with another player:
/particle dust 1 0 1 1 ~3 ~1 ~ 1 0 1 1 2000
2020-12-17, 12:42 PM
2020-12-17, 12:52 PM
2020-12-17, 12:52 PM
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