Issues with chunk rendering when height limit is large
Changing the world height introduces issues with chunk rendering. It's correlated with movement; once unloaded they don't try to rerender. This world has a 64x64 area centered at 0,0. World goes from 511 to -512
Worldgen datapack used: https://github.com/onnowhere/examples/blob/main/negative_height.zip
2020-12-03, 05:49 AM
2021-01-21, 06:02 PM
2021-01-11, 02:34 PM
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