Casting issue: Sculk vibrations come from the wrong positions at high coordinates
Potentially caused by MC-191170.
When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
2020-12-02, 08:04 PM
2022-04-28, 09:57 PM
2022-04-28, 09:57 PM
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