Unused sign cache when rendering signs
In the class net.minecraft.client.renderer.Sheets, the method signTexture does not use the cache SIGN_MATERIALS. According to tests by JellySquid, implementing this correctly results in a 30% FPS increase.
Note that JellySquid is the one that found this, I'm simply reporting it with the knowledge I have of the issue.
2020-11-14, 07:00 PM
2020-12-02, 10:59 AM
2020-12-02, 10:59 AM
5
2