Server duplicates entities, then removes the duplicate, causing tick lag
When creating large amounts of entities, such as massive nether portal-based pigmen farms or placing armor stands/item frames, the server will occasionally duplicate entities and remove them in the following tick, causing tick lag.
Example Log entry, copied from my server console:
[03:05:24] [Server thread/WARN]: Trying to add entity with duplicated UUID d7a24a53-3d8a-48e0-a00d-7c169c42fe86. Existing minecraft:armor_stand#966, new: minecraft:armor_stand#966
[03:05:25] [Server thread/WARN]: Trying to add entity with duplicated UUID ba64bb14-491c-49b5-8e20-3f24d168bcd7. Existing minecraft:armor_stand#967, new: minecraft:armor_stand#967
[03:07:55] [Server thread/WARN]: Trying to add entity with duplicated UUID af1db051-cede-44ca-9785-6db65ec2474b. Existing minecraft:armor_stand#981, new: minecraft:armor_stand#981
2020-09-17, 12:18 PM
2020-11-07, 11:48 AM
2020-11-07, 11:48 AM
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