Teleporting a player with a large rotation increment can cause the disabling of a world
Running the following command or doing anything similar will cause the player's rotation to become invalid, causing the current world to crash. Upon rejoining the same world, the entire client will crash giving the following error:
The game crashed whilst loading entity nbt Error: java.lang.IllegalStateException: Entity has invalid rotation Exit Code: -1
and this was the command:
tp @s ~ ~ ~ ~100000000000000000000000000000 ~
This is quite bad since it can mean that if a player is gullible enough to run it on themselves, they can lock themselves out of their world without being able to manually repair their player NBT, which most players are unaware of how to do.
Further, taking a look at the player nbt afterwards, the issue is immidiately clear:

2020-09-11, 03:00 AM
2020-09-11, 03:05 AM
2020-09-11, 03:03 AM
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