Mojira Archive
MC-198109

Elder Guardian sounds unaffected by "replace" in sounds.json

I'm a relatively new resource pack developer and I've encountered a minor issue. I am able to add custom sounds to virtually every sound event in the game except for "entity.elder_guardian.curse".

I am able to individually replace the sound, but there seems to be no way to insert additional sounds in this slot. I'm currently attempting to add six new sounds like this:

"entity.elder_guardian.curse":

{ "replace": true, "sounds": [ "mob/guardian/curse1", "mob/guardian/curse2", "mob/guardian/curse3", "mob/guardian/curse4", "mob/guardian/curse5", "mob/guardian/curse6" ] }

When I get cursed ingame, it just plays the default curse sound. Playsound plays the default sound too.

EDIT: This seems to be the case for all Elder Guardian sounds.
EDIT 2: Pandas are also unaffected by "replace".
EDIT 3: I miraculously found the solution... If only there was a way to easily identify any user errors that were made in the sounds.json file. Sorry!

Cannot Reproduce

Michael Pyrdol

2020-08-15, 10:23 PM

2020-09-15, 03:46 PM

2020-09-15, 03:46 PM

1

1

Unconfirmed

(Unassigned)

1.16.2

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