Elder Guardian sounds unaffected by "replace" in sounds.json
I'm a relatively new resource pack developer and I've encountered a minor issue. I am able to add custom sounds to virtually every sound event in the game except for "entity.elder_guardian.curse".
I am able to individually replace the sound, but there seems to be no way to insert additional sounds in this slot. I'm currently attempting to add six new sounds like this:
"entity.elder_guardian.curse":
{ "replace": true, "sounds": [ "mob/guardian/curse1", "mob/guardian/curse2", "mob/guardian/curse3", "mob/guardian/curse4", "mob/guardian/curse5", "mob/guardian/curse6" ] }When I get cursed ingame, it just plays the default curse sound. Playsound plays the default sound too.
EDIT: This seems to be the case for all Elder Guardian sounds.
EDIT 2: Pandas are also unaffected by "replace".
EDIT 3: I miraculously found the solution... If only there was a way to easily identify any user errors that were made in the sounds.json file. Sorry!
2020-08-15, 10:23 PM
2020-09-15, 03:46 PM
2020-09-15, 03:46 PM
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