Mojira Archive
MC-198101

Phantoms do not have a mob cap, causing performance issues

I made a world with friends to play minecraft 1.16.2 with. The new release!
We decided to make a world where it's always night using the commands:
/gamerule doDaylightCycle false & /time set midnight
But now phantoms never die and its lagging my game, why do phantoms not have a limit like other mobs?

This is a big issue, we no longer want to play the game since there are so many phantoms. I took photo, we have been playing for a week now. Using tunnels to go from base to base since it's too crazy going outside!

Please fix this!

Unresolved

Cody Malstro

[Mojang] Gnembon

2020-08-15, 08:26 PM

2023-08-22, 06:58 PM

132

32

Community Consensus

Normal

Gameplay

Mob behaviour, Performance

1.16.2 - 23w17a1.16.2, 1.16.3, 1.16.4 Pre-release 1, 1.16.4, 20w46a, 20w48a, 20w49a, 21w03a, 21w05b, 21w10a, 21w19a, 21w39a, 1.19 Pre-release 5, 1.19, 1.19.4, 23w17a

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