Mojira Archive
MC-195247

A mob's generic.follow_range attribute affects all their pathfinding

mobs who have their generic.follow_range attribute modified seem to have their random wandering behavior affected as well, even when not following anything.

For example, use

/summon pig ~ ~ ~ {Attributes:[{Name:"generic.follow_range",Base:0.0}]}

and compare its passive behavior to that of a normal pig. It will not move from its place at all.

The base value for the attribute seems to determine the maximum distance a mob can wander in a single movement. If this is intended behavior, the attribute should be renamed 'generic.pathing_range' or similar.

Duplicate

Joshua White

2020-07-17, 09:35 AM

2020-07-17, 01:27 PM

2020-07-17, 01:27 PM

0

1

Unconfirmed

Mob behaviour

attributes, mob-behavior, pathfinding

1.16.1, 20w29a

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