Dropper/Dispenser 'Triggered' block state not updating without player interaction
When powering a Dispenser or Dropper, the "triggered" tag remains stuck until the player opens its inventory
for example:
false -> powered -> remains false -> player opens inventory -> becomes true
true -> unpowered -> remains true -> player opens inventory -> becomes false
notes:
-video showcases a resource pack tweak I was working on that changes the texture if 'triggered = true'
(I have only added this for the dropper, thus why the dispenser does not change)
-causing a block update does not trigger a block state update, only the player opening its inventory
edit: hopefully the gif works, video wasn't loading for me