Casting issue: Positional audio can come from the wrong location at high coordinates
In the attached world, if you open the chest (without moving around or turning the camera), it sounds like it's coming from your right, despite the chest being almost directly in front of you. Move the camera slightly and it sounds normal again.
This seems to be related to distance. Walking around and destroying the trees and grass around you in the attached world (almost 30 million blocks out), you can hear similar things happening.
Reproduction steps which do not require a world download are forthcoming.
2020-06-23, 03:12 PM
2024-12-06, 09:50 AM
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1.15 Pre-release 1 - 1.21.4 Release Candidate 3
1.15 Pre-release 1, 20w14a, 20w17a, 20w18a, 20w19a, 20w20b, 20w21a, 20w22a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 4, 1.16 Pre-release 5, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, 21w07a, 21w08b, 21w10a, 21w11a, 21w13a, 21w14a, 21w15a, 21w16a, 21w17a, 21w18a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Pre-release 5, 1.17 Release Candidate 1, 1.17, 21w41a, 1.18 Pre-release 1, 1.18.1 Release Candidate 1, 1.18.1, 1.18.2, 1.19.1 Pre-release 4, 1.19.2, 1.19.3, 23w07a, 1.19.4, 1.20 Release Candidate 1, 1.20, 1.20.1, 24w14a, 1.21.3, 1.21.4 Release Candidate 3
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