firework takes up a lot resources serverside
Hello,
ive found a problem with firework entitys, it seems when alot of firework entitys gets shooted the server ticks will be a huge difference which can be heavy on the server resources, so I whas wondering more likely in a request can firework entitys turn to client sided?, or maybe less resource active?
I also noticed when I had a high ping firework entitys will freeze and cause strange positions which seems reasonable, but whenever to much firework entitys appear my client eventually crash in rare situations.
I use a videocard from the amd series.
2013-06-25, 05:03 PM
2013-11-27, 09:02 PM
2013-11-27, 08:58 PM
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