CustomModelData does not match precisely, but instead checks for equal or greater
As I was making some custom textures, I noticed that after retexturing CustomModelData:101, items with the CustomModelData:102 tag have the texture of 101. I don't know if that's intended but its misleading when one of your custom textures fails to load and you see some other texture.
To reproduce
- Use the example.zip
pack - Give yourself the following three items:
# shows diamond, since custom model 100 is not defined give @s minecraft:diamond{CustomModelData:100} # shows emerald, since custom model 101 has been defined give @s minecraft:diamond{CustomModelData:101} # shows emerald as well, even though custom model 102 is not defined give @s minecraft:diamond{CustomModelData:102}
2020-06-17, 02:33 PM
2020-06-17, 10:21 PM
2020-06-17, 10:21 PM
1
1
-