Hostile mobs have bugged animations when their generic.follow_range attribute is modified to go below their base
May affect older versions as well, have not tested
Running attribute @e[type=skeleton] generic.follow_range modifier add 78976fba-c3a7-4a53-9f16-1e84184b35e3 blindness -7 add
works as expected, but the catch is that the affected skeletons will flicker between holding up their bow and lowering it when their target is between 16 and 9 blocks of them.
2020-05-18, 03:21 AM
2020-12-20, 07:16 AM
2020-12-20, 07:11 AM
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