Mojira Archive
MC-184340

Hostile mobs have bugged animations when their generic.follow_range attribute is modified to go below their base

May affect older versions as well, have not tested

Running attribute @e[type=skeleton] generic.follow_range modifier add 78976fba-c3a7-4a53-9f16-1e84184b35e3 blindness -7 add

works as expected, but the catch is that the affected skeletons will flicker between holding up their bow and lowering it when their target is between 16 and 9 blocks of them.

Duplicate

ChromaKey

2020-05-18, 03:21 AM

2020-12-20, 07:16 AM

2020-12-20, 07:11 AM

0

0

Unconfirmed

(Unassigned)

20w20b

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