entity.player.hurt sound plays when entity.player.death sound is triggered
What I expected to happen:
• entity.player.hurt only plays when you take damage
• entity.player.death only plays when player dies. It does not play with entity.player.hurt
What actually happened:
• entity.player.hurt plays with entity.player.death
To reproduce:
- In a creative (or survival) test world, run /kill
- Player dies with duplicated sounds
- Turn on subtitles for more obvious results
Notes:
As far as I'm aware, this isn't present in the 1.15.2 releases.
2020-05-17, 12:48 PM
2020-05-18, 12:39 PM
2020-05-18, 12:39 PM
0
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player, player_damaged, sound-event, sounds
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